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Skat Score Table / Bid Values

All game values by suit, matadors, and levels at a glance — plus card values, null game values, and the game value formula.

Bid Value Table

Game value = Base value × Multiplier. Multiplier = matadors + 1 (game) + additional levels.

MatadorsFactorBellsHeartsLeavesAcornsGrand
with 1
without 1
21820222448
with 2
without 2
32730333672
with 3
without 3
43640444896
with 4
without 4
545505560120
with 4+
without 4+
654606672
with 4+
without 4+
763707784
with 4+
without 4+
872808896

Base values: Bells 9 · Hearts 10 · Leaves 11 · Acorns 12 · Grand 24. Grand has at most 4 matadors (the 4 Unters).

Card Values

120 points total. The declarer needs at least 61 to win.

CardPoints
Daus11
Zehn10
König4
Ober3
Unter2
9 · 8 · 70

Unters are always the four highest trumps: Acorns > Leaves > Hearts > Bells — regardless of the trump suit.

Null Game Values (fixed)

Null games have fixed values — independent of matadors or multiplier.

Game TypeValue
Null23
Null Hand35
Null Ouvert46
Null Ouvert Hand59

Levels — Raising the Multiplier

Each level adds +1 to the multiplier. Kontra and Re double the game value instead.

+1
HandDeclarer does not pick up the Skat. Required for declarations.
+1
SchneiderOpponents score ≤ 30 points — declarer makes ≥ 90 of 120.
+1
Schneider declaredDeclared before play — Hand only. Total +2 if fulfilled.
+1
SchwarzAll 10 tricks won — always counts Schneider too (+2 total).
+1
Schwarz declaredDeclared before play — Hand only. Implies Schneider declared.
+1
OuvertCards face-up — Hand only (suit/Grand). Null Ouvert without Hand possible.
×2
Kontra / ReKontra doubles game value (opponents). Re doubles again (declarer). Total ×4.
All Skat terms explained in detail →

How to calculate game value in Skat?

The game value follows a simple formula: Base value × Multiplier. The base value depends on the game type — Diamonds 9, Hearts 10, Spades 11, Clubs 12, Grand 24. The multiplier comes from matadors + 1 (for the game itself) + any additional levels like Hand, Schneider, or Schwarz.

Example: You play Clubs (base 12), hold the Club and Spade Jack (with 2 matadors), and make Schneider. Multiplier = 2 + 1 (game) + 1 (Schneider) = 4. Game value = 12 × 4 = 48 points.

What are matadors (Spitzen) in Skat?

Matadors are the consecutive highest trumps in your hand, starting with the Jack of Clubs. If you hold it, you count "with 1" — plus every further Jack or trump without a gap. If you lack it, you count "without 1" — continuing for every missing trump until the first gap. The number of matadors directly determines the game value multiplier.

Matadors explained in detail →

How many points do you need in Skat?

The declarer needs at least 61 of 120 card points — more than half. Holding exactly 60 loses. For Schneider, the declarer needs at least 90 (opponents score at most 30). Schwarz means winning all 10 tricks. In Null the goal is reversed: the declarer must take no tricks at all.

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Skat Score Table & Bid Value Table – Game Values at a Glance · Skatpunkte