Skat Score Counter & Tracker – Free & Online

Keep score at Skat. Free, no account.

Who is playing?

nicknames only

Scoring mode

Won: + game value · Lost: − 2 × game value

Number of games

Calculate bid value

Which Jacks do you have?

with 1 · highest Jack there, next one missing

Game value24

Clubs 12 × 2 (with 1 + game)

That's how high you can bid.

Hand, Schneider, Schwarz

Before play

Hand = the Skat stays face down. Declarations only with Hand.

Won with

All bid values as a table
Jacks×
Diamonds9
Hearts10
Spades11
Clubs12
Grand24
with 1
without 1
21820222448
with 2
without 2
32730333672
with 3
without 3
43640444896
with 4
without 4
545505560120
with 5
without 5
654606672—
with 6
without 6
763707784—
with 7
without 7
872808896—

Null 23·Null Hand 35·Null Ouvert 46·Null Ouvert Hand 59

Card values

120 card points in total. The soloist needs at least 61 to win.

Ace11
Ten10
King4
Queen3
Jack2
9 · 8 · 70

Jacks are always the four highest trumps: ♣ > ♠ > ♥ > ♦

Glossary
Bock — Special round in which all game values are doubled. Called after certain events (e.g. three passes, lost Kontra). Stacks with Kontra/Re.
Ramsch — Unofficial game mode with no soloist, everyone plays for themselves. The player with the most card points loses. Card ranking follows Grand rules: Jacks are the four highest trumps (not ranked within their suit), the Ten stays second-highest in its suit. Enter scores freely, as house rules vary widely.
Hand — Soloist plays without picking up the Skat.
Kontra — Opponents challenge the soloist's win, doubles the game value. Must be declared before the first trick.
Matadors — Count of consecutive top trumps from the top (Jack of Clubs, Jack of Spades, …). Example: Jack of Hearts and Jack of Diamonds in hand = without 2.
Ouvert — Soloist lays all cards face up. In suit/Grand games: Hand only. In Null games: also playable without Hand (Null Ouvert, 46 pts).
Re — Soloist responds to Kontra, doubles again (×4 total). Only allowed after Kontra.
Schneider — Opponents score 30 or fewer card points (≤ 30). Soloist needs at least 90 of 120.
Schneider announced — Declared before play that the opponents take at most 30 card points. Only with Hand.
Schwarz — Soloist wins all tricks.
Schwarz announced — Declared before play that the soloist takes every trick. Only with Hand.
Passed — No one bids: all three players pass without even the lowest value (18) being offered. No game is played; the round counts as neutral, no points are gained or lost.

What is Skat?

Skat is Germany's most popular card game, traditionally played by three players. With 32 cards and a wealth of tactical decisions, Skat is considered one of the most sophisticated card games in the world.

Each round, every player receives 10 cards: 2 cards form the face-down Skat. During the bidding phase, players compete for the right to become the Soloist. The highest bidder takes the Skat, discards 2 cards, and chooses the game type: a suit game (Diamonds, Hearts, Spades or Clubs), Grand (only Jacks as trumps), or Null (aim to take no tricks). The Soloist then plays alone against the two defenders.

In suit games and Grand, the Soloist needs at least 61 of 120 available card points. Ace scores 11, Ten 10, King 4, Queen 3 and Jack 2. The game value is calculated as base value × multiplier. Matadors and levels like Hand, Schneider and Schwarz increase the multiplier.

Scoring modes

Classic
The standard rules. The soloist wins or loses the game value, opponents always score zero.
Seeger-Fabian
Tournament scoring: a won game scores 50 + game value. A lost game costs −(50 + 2×game value); opponents each receive 40 bonus points.
Bierlachs
An unofficial scoring system. The first player to drop below the target (e.g. −300) loses, and in some parts of Germany, tradition says they pay the next round of beer.

Found a problem or have ideas to improve the app? Feel free to write to skatpunkte@posteo.de.

Skatpunkte – Skat Score Tracker for 3–5 Players